Planar Tracker Compositing in Blackmagic Fusion
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In this step‑by‑step Fusion tutorial, we stabilize our footage to the deck with a Planar Tracker, and composite a static graphic so it looks printed into the board’s chipped paint. You’ll build a lighting‑aware matte, add realistic shadow interaction.
What you’ll learn
Planar tracking and stabilize‑then‑composite workflow using the first frame to build the composte.
Properly sizing and blending artwork with Merge and Transform, including opacity dialing for a natural fit
Building a black‑and‑white texture matte from the stabilized plate with Color Corrector and Time Stretcher.
Refining texture breakup with Paint’s Clone tool to reduce “too‑perfect” vector edges
Extracting light and shadow interaction via desat/contrast + Luma Key (inverted) and re‑merging over the comp
Edge realism with targeted Blur and saturation matching so the graphic sits in the plate
Adding subtle, daylight‑appropriate film grain.
Real‑time decision‑making with Play Preview caching and dual‑viewer playback
Clean re‑apply of motion by inverting the Planar Tracker’s steady transform
Final render setup with Saver and format options
Nodes and techniques covered
Planar Tracker: track, steady time on first frame, invert steady transform to re‑apply motion
Merge: blend, luminance masking, layered merges for shadows
Color Corrector: desaturate, contrast lift to build mattes and match the plate
Time Stretcher: freeze at frame 0 to create a stable matte
Paint (Clone): distress uniform strokes and outlines
Luma Key: isolate and control shadow passes, tweak low/high for sun‑to‑shade transitions
Transform and Blur: placement, scale, edge softening
Matte Control: isolate the artwork so the shadow pass only affects the graphic
Play Preview: RAM‑cache nodes for realtime review
Saver: EXR or ProRes settings and render workflow
Who it’s for
Compositors and motion artists who want a fast, production‑oriented method to make decals and graphics sit believably on moving surfaces in Fusion Studio.
Prereqs
Basic familiarity with Fusion’s node flow, viewers, and Merge operations
Footage with a trackable planar region and a static decal/graphic